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This is the sixth quest in the Vault of Night series. At the end of this quest you can teleport into the dragon encounter.
This is a very long quest, and it has zero rest shrines. It also has two valves and locks that requires that you have two characters who can buff their strength to 26 and two who can buff their intelligence to 26 to open locks during the quest.
The dungeon has four wings. The south wing is locked and leads towards the portal of the night. The other three wings must have their portal conduits restored to progress. You then need the Crystal Master Key which drops on a Rust Monster in the north wing.
After this you can open the southern door and clear the monsters here. Everyone should then take turns recalling out to get full power, while at least one person holds the instance open. When everyone is ready you should go through the portal and into the final encounter.
Map of Vault of the Night
Comments
VON5 <2007-10-08 23:44:54>
Nystarr <Guest>
Well, as I'm sure most know, there are now at least a couple of rest shrines in VON5. And you need two chars whose WIS can be brought up to 26, not INT as listed above.
Comments