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Dungeons & Dragons Online Tomb of the Shadow King

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NameTomb of the Shadow King
Rating7
Starts at NPC:Samir Sirka
Starts in Zone:The Necropolis
Level8
Quest LengthLong
Patron Favor AwardedThe Silver Flame
Grants temporary access to zone(s):Tomb of the Shadow King
Related NPC(s):Shadow King
Related mob(s):Invisible Stalker
Base XP3568
Objectives
  • Find and Speak to the Shadow King
  • Darken the Shadow Kings Tomb
  • Slay Waine Brousch
  • Slay Rudi Sparn
Optional ObjectivesSlay 2 Invisible Stalkers()
DescriptionThis quest is given by Samir Sirka in The Necropolis, and takes place in the Tomb of the Shadow King.

When you first enter you must speak to the Shadow King, who is just inside and to the right.

After this you have three objectives:

- Darken the Shadow Kings Tomb
- Slay Waine Brousch
- Slay Rudi Sparn

Right after you fall into the second room, two invisible stalkers will attack you. These give optional experience.

There are breakable sarcophagi and vases, which can be busted to help improve your experience. Some of the vases are trapped, however.
Map of Tomb of the Shadow King

Comments



How to complete this quest <2007-01-26 16:41:40>
Jason Sherry <Guest>You have to run around putting out torches on pedestals. 12 or 15 total I think. You do not want to extinguish them until you have killed all of the nearby mobs. This is because the flame curses the mobs (spectors, wraiths, phase spiders, and others). All mobs re-spawn continuously at all times! When you put out the last torch this frees the Shadow King (mummy) which is near the entrance. Someone needs to draw agro and bring him back to the room to the east where you can trap him in a cage. The gate to the cage area is closed until the last torch is put out. There are four ladders in this room, with the cage, over the square area are two switches that must be switched at about the same time. This drops the cage and traps the end boss and shines light on him. You can now do damage to him. In the center of this dudgeon are 2 shines, together with a switch. This switch opens the gates in the middle so you can run directly west to east with the end boss. The only problem is that these gates shut after a bit of time so someone has to man them and chase after the person pulling the boss to the cage room. You should also have a rogue since there are 2-4 VERY though spike traps. The middle room is a square with 2 rez and 2 heal shines facing each other.



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