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Dungeons & Dragons Online Steal the Healing Elixir

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NameSteal the Healing Elixir
Rating8
Starts at NPC:Lord Gerald Goodblade
Starts in Zone:The Harbor
Level1
Quest LengthShort
Solo?Yes
Patron Favor AwardedThe Coin Lords
Normal: 3
Hard: 6
Elite: 9
Grants temporary access to zone(s):Alchemist's Laboratory
Related NPC(s):Warforged
Related mob(s):
Items Required
Items Rewarded
Base XP299
Objectives
  • Solve the Warforgeds Riddle
  • Acquire the Cask of Healing Elixir
Optional Objectives
  • Close the valves to stop the poisonous steam()
  • Disable the blade traps()
  • DescriptionThis is one of three quests from Lord Gerald Goodblade in the Harbor. Completing all three grants access to the second half of the Harbor.

    When you enter this zone you must head forward through a series of traps. You can turn these off by twisting some valves, to receive optional experience. Past them is a room with a ladder and some spiders. Moving past the spiders you come to a rest shrine and a lever to open up the next part of the zone.

    Head through to the next area, and be sure to grab the resource node from the small pool. There is a rusty iron defender in this room who will attack you. After defeating him you can talk to the friendly Warforged.

    The warforged will give you the Healing Elixir if you can compelte his riddle. He gives it to you and asks you to pull one of the color coated levers on the wall. Pulling the red lever will solve the riddle. Pulling any other lever will spawn a scorpion who will attack you.
    Map of Alchemist's Laboratory


    Comments



    Secret Door <2006-07-14 10:49:54>
    Byzanthei <Guest>There is a secret door one of the first hallways... My sense hidden is going off like crazy "I notice a breeze that comes from


    Secret Dorr <2006-09-10 18:08:11>
    Laythen <Guest>There are two secret doors in the first section of the tunnel. You must find them too complete the optional objective close the vavles.


    And another observation <2006-12-01 19:35:19>
    A nameless guest <Guest>You get additional exp, if you're a rogue and disable both the blade traps. This is in addition to the optional obj of closing the valves.



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