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| Name | Steal the Healing Elixir |
| Rating | 8 |
| Starts at NPC: | Lord Gerald Goodblade |
| Starts in Zone: | The Harbor |
| Level | 1 |
| Quest Length | Short |
| Solo? | Yes |
| Patron Favor Awarded | The Coin Lords Normal: 3 Hard: 6 Elite: 9 |
| Grants temporary access to zone(s): | Alchemist's Laboratory |
| Related NPC(s): | Warforged |
| Related mob(s): | |
| Items Required |
Found In : Found At : |
| Items Rewarded | |
| Base XP | 299 |
| Objectives |
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| Optional Objectives | |
| Description | This is one of three quests from Lord Gerald Goodblade in the Harbor. Completing all three grants access to the second half of the Harbor.
When you enter this zone you must head forward through a series of traps. You can turn these off by twisting some valves, to receive optional experience. Past them is a room with a ladder and some spiders. Moving past the spiders you come to a rest shrine and a lever to open up the next part of the zone. Head through to the next area, and be sure to grab the resource node from the small pool. There is a rusty iron defender in this room who will attack you. After defeating him you can talk to the friendly Warforged. The warforged will give you the Healing Elixir if you can compelte his riddle. He gives it to you and asks you to pull one of the color coated levers on the wall. Pulling the red lever will solve the riddle. Pulling any other lever will spawn a scorpion who will attack you. |
Map of Alchemist's Laboratory![]() | |
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