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Dungeons & Dragons Online Newbie Series: Creating an Elven Tempest Ranger

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Name Newbie Series: Creating an Elven Tempest Ranger
This is the ninth character build in Skryer's "DDO Newbie Series". This guide aims to help new players enjoy the game by building their 28-pt build toons without the headache. You won't have to worry about messing up your stats and skill points. The builds featured in the series are not created to be the uber toons in the game. Save such builds when you get your 1750 favor and unlock your 32-pt builds. The main point of this guide is to help you create a character based on the class of your choice and have tons of fun playing.

Rangers are rather underestimated in the game because many players can't seem to accept that bow and arrow are threatening enough to deal massive damage. They also overlook the fact that rangers can be a mean combatant with their two-weapon fighting capability mixed with their high dexterity. With finessable weapons, they can get the best of both worlds, and that is high Armor Class and massive damage scores. There are many ways to build a character. For rangers, you can opt for a Strength-based toon that uses two-weapons. Another option, which is the more basic, is the dexterity-based dual-wielding ranger. The latter is
typically the build that a lot of new players base their ranger on. But that's not tsay it is the only build that works in many situations. It will still depend on your playstyle, skills, and game expertise. Either way you choose, you are guaranteed a great time when you play.

In this article, the focus is on creating a strength-based Elven Ranger. This build is more commonly known as the Tempest Ranger. The stats you start with (including feats and enhancements) are those that are required to get the Ranger Tempest I enhancement. It is for this reason that you need to pay particularly close attention when choosing a feat. Ranger Tempest is an enhancement under the category Ranger: Specialty. It grants a stacking bonus to dual wield attack speed and a +2 bonus to armor class while dual wielding.

Ranger Tempest requirements:

Action Points Spent Prerequisite: 16
Avaiable to Ranger class level 6
Requires: Two Weapon Fighting
Requires: Improved Two Weapon Fighting
Requires: Dodge
Requires: Mobility
Requires: Spring Attack

As strength determines the damage bonus for every hit, this particular ranger build can deal good damage making it a formidable melee and can actually be a frontline combatant if the situation calls for it. The ability to be effective in ranging can suffer a bit because of the relatively low dexterity score. The Wisdom score is also quite low but it is enough to get a decent amount of spell points to buff party members with necessary spells like Bark Skin, Jump, Resists, or Protection. Will saves will also suffer a bit because of the low Wisdom score.

Race: ELF
Alignment: Lawful Good

Base Stats
Abilities (Level 1)
Strength 16
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 12
Charisma 8

Modified Stats (without items)

Abilities (Level 16)
Strength 20
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 12
Charisma 8

Hit Points: 198
Spell Points: 250
Fortitude: 12
Reflex: 13
Will: 6


Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 2 (Ranger)

Level 3 (Ranger)
Feat: (Selected) Dodge

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Selected) Mobility

Level 7 (Ranger)

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 11 (Ranger)

Level 12 (Ranger)
Feat: (Selected) Spring Attack

Level 13 (Ranger)

Level 14 (Ranger)

Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness

Level 16 (Ranger)
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Ranger Extra Empathy I
Enhancement: Ranger Extra Empathy II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Favored Resistance III
Enhancement: Ranger Item Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity I



1. You can choose a Favored Enemy based on your preference. Normally, players choose the creatures that have several appearances at the quests they love to do. Undead is chosen at level one because of XP-rich low to mid-level quests in House J where the Undead are the main villains. Besides, there's a whole area that the Undead consider as home: Necropolis.

2. Dodge, Mobility, Spring Attack feats are all requiremenst for the Ranger Tempest build.

3. As you can see from the Enhancement list, you can only get the Elven Dexterity I and Ranger Dexterity I because of the Tempest requirements. This means that you can only get your Dexterity to certain level and not maxed out. There's no need to be bummed about this because you can get a +2 or +3 Dexterity tomes as you keep playing.

4. Elf Melee Damage and Elf Melee Attack only applies to Longswords, hence this build will rely heavily in using Longswords. Rapier is a light weapon and will be more effective if used with a Dexterity-based ranger.

5. Weapon Focus: Slashing is a must since you will be using Longswords and not Rapiers.

6. Toughness is quite important for Rangers because there are times when they get way to much aggro. However, if you feel that your AC is enough to withstand attacks, then you can replace Toughness with Power Attack for additional damage when you hit. If you are sticking with Toughness, the Elf Melee Damage enhancement is enough to compensate for the lack of Power Attack.

7. Armor Class for stregth-based rangers will look something like this:

10: Base
08: Light Armor
04: From Dexterity score
02: Chaosgarde (from Xorian Cipher)
05: Protection +5 item (ring, cloak, necklace, etc)
05: Barkskin spell
02: Tempest ranger enhancement
05: With Shield (optional)

39: Total with shield
34: Total with Two-weapon fighting

8. To improve Saves, keep your eye out on +5 Resistance items. They do drop a lot in Vale of Twilight quests. The Kardin's Eye in the Beholder room in Prison of the Planes (PoP) quest is also something that you need to get.

9. Crafting items or weapons can help improve some of your ability scores and damage scores.

10. With 20 strength by level 16, you can get to 26 with a +6 item. Add 2 more from Ram's Might Spell and you get +28. Since you are not too concerned about AC, then a rage potion or spell can even increase your strength to 30sh level. That's not so bad at all. In fact, it's quite high for a support melee.


2 questions <2008-11-10 04:39:01>
Pak-JaldarHow do I start a ranger ? Is there a playing guide ? I signed up yesterday and would like to play. Thanks Johnny

CON 14 <2009-05-04 23:10:49>
Anonymous <Guest>CON 14 on an elven is really expensive. Especially for a 28pt build. Drop it to twelve and invest more points either in WIS or DEX. Or even if INT if you want some additional skills.

<2009-11-06 21:50:52>
Krisnys <Guest>Dude... you don&#039;t have two weapon fighting as a feat anywhere...... Flaw??

<2009-11-11 19:52:17>
Valraen <Guest>Krisnys - Two Weapon fighting is acquired free at second level of Ranger

<2009-11-18 01:46:31>
zangetsu <Guest>do you need to meet the 17 base dex requirement to be able to use the imp 2 weapon fighting class feat?

<2009-11-26 04:58:16>
Kevin <Guest>No. Even if you have a dexterity of 8, you&#039;ll get the TWF line for free at the appropriate levels (2 for TWF, 6 for IWTF, 11 for GTWF) However, the Tempest enhancements require a minimum Dex of 13 for Dodge (to get Mobility to get Spring Attack, which is a requirement). And that&#039;s a &#039;natural&#039; Dex, counting solely what you start off with, Ability increases every 4 levels, and tomes - not Dex enhancements or items (since you can swap out enhancements and remove items, feats won&#039;t acknowledge them for selection purposes).

Drow? <2010-01-10 03:29:52>
Mike <Guest>How would you change this for a Drow character? or would it stay basically the same?

<2010-01-10 03:43:06>
SuperSonicBlitzhey what skill points should be put in at every level.... IE Jump, Tumble, Swim, Spot and etc

<2010-01-27 23:32:25>
Shinotenshi <Guest>why get the weapon focus at first lvl and not get dodge at lvl 1, mobility at lvl 3, and spring attack at lvl 6. if you don&#039;t use the 4 action points you get through lvl 5 you can get Tempest 1 as soon as you hit lvl 6

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