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Dungeons & Dragons Online Ghosts of Perdition Quest Guide

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NameGhosts of Perdition Quest Guide
CategoryQuest
Way back when Module 5: Accursed Ascension can only be accessed on the Risia server, the level 14 quest called Ghosts of Perdition made a lasting impression to the first few people who first ventured into the quest. This is not a surprise since it was the debut of the undead beholders. The normal beholder remains an intimidating creature in the game, and a stronger and meaner variation of it is bound to send shiver up your spine.

The quest is bestowed by Bitany Devile over at the Necropolis, at the northern camp. The quest entrance is at Doomsphere's Haunt in South Western part of the Orchard of the Macabre. Upon completion of the quest you will get Silver Flame favor (6 on normal, 12 on hard, and 18 on elite).

PREPARATION

Doomsphere's Haunt is filled with creatures consisting of Wraiths, Wheeps, Quells, Ice Mephits, Ice Flensers, and of course the Undead Beholder Cholthulzz (aka Doomsphere). Given the lineup of creatures you will have to face, make sure to have Cold Resistance and Deathward on. It's not advisable to buff yourself up because you will most likely be debuffed as soon as you meet the beholder.

There's really no point in staying too long in one area, so it's important to be kept hasted as you move along. As Cholthulzz is a red-named boss, insta-kill spells such as Finger of Death and Phantasmal Killer will not work. Disintegrate and Firewall, in combination with damage-dealing tanks, will be your best weapon against the creatures. As for the undead beholder, you have to read further on so you'll know how to defeat him.

GUIDE

This guide will help you complete the quest fast. It's not meant to walk you through the area, but it will help you complete the main objectives. First off, buff with cold Resistance, Deathward and Haste. As you descend down the halls, there will be several ice mephits and ice flensers that will try to stop you. Don't fight them, just run past them. They will continue to follow you until you reach the end of the hall.

Before you get to the icy floor, cast maximized and empowered firewall to kill every creature that has followed you. When they are dead, talk to the priests huddled on the icy floor. Make sure that everyone walks on to the icy floor at the same time because once everyone stays in the middle, the icy floor will collapse. Make sure you have feather fall item through the duration of the quest.

When you fall down after the floor collapses, you will drop in the area with exactly the same landscape. You have to continue to travel down the hallways, running past the creatures and killing them all using firewall at the end of the hall. You will then again find an icy floor. Go into the middle together to break the floor. On this next level down, you have to clear the area of quells, ice flensers, and ice mephits.

Before you reach the end of the hall, you will find a named Wheep. You will have to kill him but keep in mind that he has a brother that you have to kill as well, on the other hall. They should be killed within not more than 30 seconds from each other. So, you need to split the party so that they can be killed at the same time. If you fail to kill them both around the same time, they will just respawn. They hit real hard and can cause a party wipe if they are not killed right away. Firewall and Disintegrate work well to take them down.

After killing the Wheep brothers, continue to travel down the hall until you reach the Doomsphere chamber. Cholthulzz is protected by some sort of warding that must be broken. The only way to break it is by killing the guardians. There will be ice statues in the chamber and breaking them will release the wraith guardians. You must first kill the named wraith and proceed to shattering the statue. Though they are statues, it takes a while to break them, so to speed up the process, cast firewalls and blade barriers. Do the same on the remaining ice statues. There is a shrine in the area but better save it. You can get back to it by using dimension door and running back to the chamber.

You can't kill the undead beholder just yet. What you can do is just hurt him a little. If you gather around him, the floor will collapse (similar to the icy floor) and you will fall into a pit. The first level down is where Doomsphere/Cholthulzz is waiting. Now, before you gather around the beholder, you must decide if you want to go for the optional chest which drops the shield pieces.

If you want to go for it, you must not attack Cholthulzz until you've cleared the waves of creatures that spawn every time you are plummeted down to the lower level of the chamber. This can be tricky because you will have to dodge the beholder's disintegrate and rays while you kill mobs that spawn all over. It is doable, but it is quite difficult.

If you are not keen on getting the optionals, then you can start gathering around the undead beholder and prepare for a very long drop to the first level where the first actual fight with Cholthuzz happens. Cholthuzz is known to be Lawful Good, so try to use the appropriate weapons. He has immunity to fire, electricity and cold. As mentioned, Finger of Death and Phantasmal killer don't work on him as he is a red-named boss. So that leaves you with spells like Disintegrate, Acid-based spells, Force Missiles, cleric's Heal spell and Blade Barriers.

What's more, he is incorporeal, so you cannot always hit him. You have to time your attack when he is not in his incorporeal state. Those that rely on optic nerve for protection may just forget about it because more often than not, Cholthuzz's ray can bypass optic nerve. Some of the spells he cast include: Chill Touch (3d6 con damage); Wuthering Burn (necromancy spell); and Boneshatter (slows you down). Tanks should use undead weapons instead of aberration ones because he is primarily an undead.

So, with all that in mind, you can now start the assault on Doomsphere. Everytime his health drops by 20%, the floor will collapse and will again send you down to the next level. The process will repeat four times (4 waves) and you have to kill the beholder before it kills all of you. It may be necessary for the party to regroup and shrine up, so always carry dimension door scrolls or load the spell so that you can go back to the shrine. After shrining, you can go on and finish the beholder.

If you complete the optionals on all the four waves, a chest will spawn under the ice at the bottom of the chamber. Cholthulzz will remain in the chamber and you will see that he still has a few hitpoints. Don't worry about it, as long as his health drops to very low level and you've completed the 4 waves, then the quest will complete. Finish out and get your end reward from Bitany Devile.


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