| Spells | - Anti-magic Cone
- Bestow Curse
The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saving throws. - Disentegrate
- Ennervate
- Finger of Death
Slays one living enemy. Those that succeed a Fortitude saving throw instead are dealt 3d6 damage. - Flesh to Stone
Turns a single fleshy target into a mindless, inert statue. If the statue resulting from the spell is broken or damaged, the subject has similar damage or deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect is permanent, but the target has a chance to remake its Fortitude saving through every 2d6+6 seconds. - Hold Monster
Paralyzes a monster, holding them in place. - Inflict Serious Wounds
Negative energy is channeled to inflict serious wounds of your target, or heal undead. - Scorching Ray
Blasts a target with fiery rays, doing fire damage on impact. - Telekinesis
- See Invisibility
Allows you to see invisible beings. - Slow
Causes an enemy to move adn attack at a drastically slower rate.
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